|
Post by thejinkazama on Aug 8, 2018 4:14:29 GMT -5
Hello folks,
Whilst playing around with a very early version of Millionaire (2nd edition for Playstation 1, released 2001), I noticed that the game uses a different cue to what I am used to hearing. From question 6 onward (worth £2000 on the original money tree), the answer lock in music remains the same. This is in contrast with the show itself which shifted pitch as the questions progressed. This can be viewed in the following video:
This is obviously a minor detail but still something which catches my attention. In fact, I noticed a similar difference in the UK 20th Anniversary show, where the lights down cue after correctly answering the £16,000 question seems to have been replaced by the £32,000 cue. Watch the two videos below to see the difference:
Watch from 16:05 onward
Watch from 20:41 onwards
I am wondering whether this is intentional or not. I presume that the producers have access to the full range of sound effects and cues therefore are these artistic choices or oversights? What do you think?
|
|
Peachfanclub
Fan Games Pass Holder
Enter your message here...
Posts: 985
|
Post by Peachfanclub on Aug 9, 2018 13:25:51 GMT -5
In the US, the Wii version of Millionaire comes to mind when I think of games using the wrong cues. Since this was the old clock format in which every question was timed, I think they put an extra amount of emphasis in getting the specific clock cues right, but messed up everything else, from the “let’s play” cues to the “final answer” cues. I’m not sure if all the right/wrong cues have all been messed up, though I still haven’t got that far in the game. ;P
On the other hand, just about every one of our games that was made for the PS1, back in Millionaire’s heyday when Regis was the host, I couldn’t find a single error in the music cues... except for the Kids Edition PC game, in which the same generic wrong cue was used for each of questions 6-15, I guess treating a loss of $468,000 as no big deal.
|
|
|
Post by thejinkazama on Aug 9, 2018 14:32:24 GMT -5
I guess treating a loss of $468,000 as no big deal. Probably means nothing to kids anyway You can tell that the games weren't made by anyone around here; we wouldn't be able to tolerate such mistakes!
|
|
Peachfanclub
Fan Games Pass Holder
Enter your message here...
Posts: 985
|
Post by Peachfanclub on Aug 9, 2018 14:35:32 GMT -5
I guess treating a loss of $468,000 as no big deal. Probably means nothing to kids anyway ;) Yeah, I suppose you're right. The only 'prize' you got from winning the million in the Kids Edition was one of several cheat codes that allowed for unlimited lifeline usage. Knowing this, of course, the kids would likely stop at nothing to win the million dollars.
|
|
|
Post by thejinkazama on Aug 9, 2018 14:40:51 GMT -5
Probably means nothing to kids anyway Yeah, I suppose you're right. The only 'prize' you got from winning the million in the Kids Edition was one of several cheat codes that allowed for unlimited lifeline usage. Knowing this, of course, the kids would likely stop at nothing to win the million dollars. I'd probably have done the same at that age; sadly my general knowledge hasn't improved much since then (I much prefer to host). I didn't even know they did prizes/cheats in the games. This wasn't a feature of the regular versions, was it?
|
|
Peachfanclub
Fan Games Pass Holder
Enter your message here...
Posts: 985
|
Post by Peachfanclub on Aug 9, 2018 16:05:00 GMT -5
I didn't even know they did prizes/cheats in the games. This wasn't a feature of the regular versions, was it? Sadly, no. According to some cheat code guides, in the regular versions you can apparently get an easier or harder stack of questions by putting in a certain name before the start of the game, but I have never noticed a difference in question difficulty using those names.
|
|
RegisFan
Administrator
Game Show Host
Let's Play!
Posts: 4,494
|
Post by RegisFan on Aug 9, 2018 23:06:02 GMT -5
In the US, the Wii version of Millionaire comes to mind when I think of games using the wrong cues. Since this was the old clock format in which every question was timed, I think they put an extra amount of emphasis in getting the specific clock cues right, but messed up everything else, from the “let’s play” cues to the “final answer” cues. I’m not sure if all the right/wrong cues have all been messed up, though I still haven’t got that far in the game. ;POn the other hand, just about every one of our games that was made for the PS1, back in Millionaire’s heyday when Regis was the host, I couldn’t find a single error in the music cues... except for the Kids Edition PC game, in which the same generic wrong cue was used for each of questions 6-15, I guess treating a loss of $468,000 as no big deal. I have a theory that Ludia only had the rights to the clock music and not the original music for the Wii game. Most of their substitutions replaced music that wasn’t updated for the introduction of the clock. And yes, we were spoiled by those early games and Jellyvision’s attention to detail.
|
|
|
Post by FinalAnswer19 on Aug 10, 2018 0:10:20 GMT -5
I would guess it's also got something to do with the rights. Every time a cue is used on the show, the Strachans get paid for it. I would imagine it works a little differently for video games (possibly, per copy sold?) so that may also have something to do with it.
|
|
|
Post by kplewisvox on Aug 10, 2018 0:14:01 GMT -5
I would guess it's also got something to do with the rights. Every time a cue is used on the show, the Strachans get paid for it. I would imagine it works a little differently for video games (possibly, per copy sold?) so that may also have something to do with it. That makes a lot of sense now that you mention it. If they have to lease each cue, why lease five different FA cues when one will do just fine?
|
|
|
Post by FinalAnswer19 on Aug 10, 2018 1:27:08 GMT -5
That makes a lot of sense now that you mention it. If they have to lease each cue, why lease five different FA cues when one will do just fine? Yup. And to the casual fan who doesn't notice, it's no big deal.
|
|
|
Post by thejinkazama on Aug 10, 2018 3:05:24 GMT -5
Good points everyone, it's much more complicated than I first thought. I naively assumed that everyone would want the most authentic experience possible but I guess when there's money to be made, it's somewhat different.
|
|
Victor
Fan Games Pass Holder
Posts: 151
|
Post by Victor on Aug 10, 2018 4:20:31 GMT -5
I actually doubt it's a rights issue. Fewer cues are used, yes. But the ones that are used are also used more frequently during the game. Usually you pay per use.
That likely works differently for a computer game. Given that the Strachans have an interest in the cues being used the right way (it reflects well on them), I would imagine they would be more than willing to incentivize correct usage.
So most likely it is just an inattention to detail by the producers of the games or a way to keep their file size below a certain threshold.
|
|
|
Post by thejinkazama on Aug 10, 2018 13:52:39 GMT -5
I actually doubt it's a rights issue. Fewer cues are used, yes. But the ones that are used are also used more frequently during the game. Usually you pay per use. That likely works differently for a computer game. Given that the Strachans have an interest in the cues being used the right way (it reflects well on them), I would imagine they would be more than willing to incentivize correct usage. So most likely it is just an inattention to detail by the producers of the games or a way to keep their file size below a certain threshold. I hadn't thought about file sizes, that could have something to do with it. If we get any next gen games, that problem could be solved.
|
|
futuregshost
Fan Games Pass Holder
My BIRTHDAY dinner to myself... bone Apple tea
Posts: 1,118
|
Post by futuregshost on Aug 10, 2018 18:01:10 GMT -5
The funny thing with the Ludia game is that all the final answer and lights down cues are used in the game, but in the wrong places. The FA cues are in descending order (rather than ascending), and the LX cues are one question too far ahead. That, to me, isn't just being cheap, it's being terribly oblivious to detail.
|
|
|
Post by thejinkazama on Aug 11, 2018 9:38:56 GMT -5
The funny thing with the Ludia game is that all the final answer and lights down cues are used in the game, but in the wrong places. The FA cues are in descending order (rather than ascending), and the LX cues are one question too far ahead. That, to me, isn't just being cheap, it's being terribly oblivious to detail. Is that on the Wii or PC version or were they ports?
|
|