osswmi
Fan Games Pass Holder
I.T. Nerd / Storm Chaser / Train Watcher
Posts: 133
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Post by osswmi on Oct 20, 2020 19:35:12 GMT -5
Over the next few months and only when I have down time from my other major national project, I am going to work on re-doing all of the soundboards. The goal will be to make them a little more flexible and to add in some new features. Below is a video preview of the Classic-Super re-write I am working on in my down time.
As for the gaming controllers, I have learned a few new things over the past 8 months and based upon some feedback from end users of the THREE.js Classic and Super controllers, I'm going to redo those (mostly like from scratch) so they are more flexible for multi-language setups.
Again, this is stuff I can only do during my downtime from the other major project I oversee.
Video Preview
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osswmi
Fan Games Pass Holder
I.T. Nerd / Storm Chaser / Train Watcher
Posts: 133
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Post by osswmi on May 5, 2021 18:36:58 GMT -5
Just wanted to chime in here...
I know it has been a while since my last post and I just wanted to give an update on this project. Some of you may be aware that I suspended my YouTube channel on January 1st, 2021 due to YouTube monetization policy change but that has not stopped me from working on the new soundboards in my downtime. I plan on releasing them to the Fan Games section by the end of May 2021.
Right now I am working with some audio tools to try and make better sounding 2008 Un-Clocked background beds for Q11 to Q15 and to also find a way to make a clean start of the Q15 background sound (clocked and un-clocked) to account for any length of time from 45 seconds to 7.5 minutes.
Then later this year, I plan on starting over on re-doing the game controllers to make them work better for international audiences.
Regards.
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RegisFan
Administrator
Game Show Host
Let's Play!
Posts: 4,494
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Post by RegisFan on May 5, 2021 23:33:12 GMT -5
Looking forward to what the un-clocked music sounds like! I love how the clock is woven into those cues, but I’m interested in how you’ll maintain the intensity without the ticking while bringing out the melody a bit more.
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osswmi
Fan Games Pass Holder
I.T. Nerd / Storm Chaser / Train Watcher
Posts: 133
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Post by osswmi on May 17, 2021 19:55:29 GMT -5
I'm almost there but there are two things left I'm to trying and figure out.
1) What instrument was used at the start of the clocked beds has a 4 repeating hits that fade out over the first two seconds? This is so I can get a near-flawless q15 clocked cue to play from the any range of 45 seconds up to 7 and half minutes. It's almost similar to one use at the start of the Weakest Link timed rounds at the start. Just can't put my finger on it. It sounds like it is almost a completely synthesized sound.
2) What instrument was used a the base of the clocked/un-clocked that sounds like a softened bell or something (that sound that starts playing with 21 seconds left on any of the q11 to q14 clocked beds. I have made better sounding versions then what is in the current soundboards but it is still not spot on.
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