Post by retched on Jun 12, 2017 0:48:18 GMT -5
(Forgive me if this is a little long...)
So as I'm in Atlantic City right now attending an Anime Convention (AnimeNEXT) and was thinking about how to convert some of the more popular game shows (of today, yesterday, from scratch) into more convention-friendly versions of the game. Now why don't I just run the shows as they are on TV? Because, they're kind of boring to watch. Think about it, you're attending a panel and have a 3 out of ___ amount of people to be one of three people
To start, I open with "The Chase".
So everyone is, or at least many people are, familiar with the format and spiel of the UK-based show. ("Today these four strangers are hoping to win big cash, but there's one thing standing in their way... The Chaser. The Chase is on.")
I talked about possibly doing this show with my partner at Lost Silver Productions, Scott Goldiner, and he insists on one of us (on the team) acting as The Chaser. And here's where the problem starts: the average convention goer is already playing a stacked deck. Think about it: you're playing against someone who already has access to the questions and answers being written. What fun is that? Even if you disclaimer "hey no one has access to these questions before the panel..." It's still kind of tilted. (We're having the same discussion regarding Win Ben Stein's Money but that's another point in time.) Audition for a chaser? That's just as a bad. Same preconceived notion can be held.
So comes the idea of picking four people, one at a time, and play the Cash Builder. (I'm dubbing it the Points Builder for would be obvious reasons.) First person comes up to play, plays their Builder. Once their done, another player is selected and welcome to the chaser for this player. The usual Chase round proceeds. (Time limits and all...) Then when the first person is done, repeat the process for three or four people. If a player is caught, the chaser now gets their bank and the player walks. If a player succeeds, the player waits at the desk for the rest of their would be team. Repeat this for an additional three or four or whatever amount of people you decide to play.
Special Rule - Double DQ. If both the chaser and the player miss three questions consecutively during the cash builder, both the chaser and player would be DQ and counted as if they are both caught. The points would be forfeited and we continue on to the next.
Final Chase: The team receives their head start as usual. (One per person playing...) The chasers who didn't catch the player will nominate one of their team to play to the score. The chase proceeds as normal from here. If the team was all caught, they'll play for the mercy amount instead and one team member plays solo against a chaser of their choosing. The winning team gets to split their share amongst those who were eligible in the final chase. (So if one person gets caught, the chaser already wins something being successful in their chase.)
There was something about a "Run It Back Challenge" to try to reclaim the lost funds... but I'm not liking how this is looking on paper.
======
And there it is. It solves my one key goal of getting more people involved in these kind of games rather than have three people chosen and then root on those three. If things work right and there is a quick turnaround, you can go ahead and have another set of people up and give another group a go too. (Points turn into bigger prizes as well.) I already know things can go bad, and I mean REALLY bad in the multiple choice section if I ask a question that gets the deer in headlights treatment. But to be fair, that can be any game on any day of the week.
Looking for any thoughts on this as a whole while I try to fine tune it for presentation especially from those who do similar presentations as well.
So as I'm in Atlantic City right now attending an Anime Convention (AnimeNEXT) and was thinking about how to convert some of the more popular game shows (of today, yesterday, from scratch) into more convention-friendly versions of the game. Now why don't I just run the shows as they are on TV? Because, they're kind of boring to watch. Think about it, you're attending a panel and have a 3 out of ___ amount of people to be one of three people
To start, I open with "The Chase".
So everyone is, or at least many people are, familiar with the format and spiel of the UK-based show. ("Today these four strangers are hoping to win big cash, but there's one thing standing in their way... The Chaser. The Chase is on.")
I talked about possibly doing this show with my partner at Lost Silver Productions, Scott Goldiner, and he insists on one of us (on the team) acting as The Chaser. And here's where the problem starts: the average convention goer is already playing a stacked deck. Think about it: you're playing against someone who already has access to the questions and answers being written. What fun is that? Even if you disclaimer "hey no one has access to these questions before the panel..." It's still kind of tilted. (We're having the same discussion regarding Win Ben Stein's Money but that's another point in time.) Audition for a chaser? That's just as a bad. Same preconceived notion can be held.
So comes the idea of picking four people, one at a time, and play the Cash Builder. (I'm dubbing it the Points Builder for would be obvious reasons.) First person comes up to play, plays their Builder. Once their done, another player is selected and welcome to the chaser for this player. The usual Chase round proceeds. (Time limits and all...) Then when the first person is done, repeat the process for three or four people. If a player is caught, the chaser now gets their bank and the player walks. If a player succeeds, the player waits at the desk for the rest of their would be team. Repeat this for an additional three or four or whatever amount of people you decide to play.
Special Rule - Double DQ. If both the chaser and the player miss three questions consecutively during the cash builder, both the chaser and player would be DQ and counted as if they are both caught. The points would be forfeited and we continue on to the next.
Final Chase: The team receives their head start as usual. (One per person playing...) The chasers who didn't catch the player will nominate one of their team to play to the score. The chase proceeds as normal from here. If the team was all caught, they'll play for the mercy amount instead and one team member plays solo against a chaser of their choosing. The winning team gets to split their share amongst those who were eligible in the final chase. (So if one person gets caught, the chaser already wins something being successful in their chase.)
There was something about a "Run It Back Challenge" to try to reclaim the lost funds... but I'm not liking how this is looking on paper.
======
And there it is. It solves my one key goal of getting more people involved in these kind of games rather than have three people chosen and then root on those three. If things work right and there is a quick turnaround, you can go ahead and have another set of people up and give another group a go too. (Points turn into bigger prizes as well.) I already know things can go bad, and I mean REALLY bad in the multiple choice section if I ask a question that gets the deer in headlights treatment. But to be fair, that can be any game on any day of the week.
Looking for any thoughts on this as a whole while I try to fine tune it for presentation especially from those who do similar presentations as well.