Post by multimillionaire93 on Sept 30, 2017 20:48:21 GMT -5
This is an idea that gradually came in over the months since mid-2010, but soon enough, I believe that this will be the format that will save the franchise in whatever countries the show is struggling in.
I started learning about the formats and lifelines of Millionaire in other countries and got really interested in experimenting with combining them in my fan videos. Before I get to how it all started, I'll just get to the generalization of what this format will be like.
In this format, contestants go through this luck-based trial either through spinners or fortune tellers or whatever, and that would determine how their game would be played. Here is what they will determine, with parenthetical notes detailing what each possibility is inspired by.
It all started when I was beginning to make a fan episode with only a few of these possibilities, including 15-question or 12-question, the Higher Top Prize and Multiplier would not be for 6-9, and the possible removal of one or two of the lifelines I was offering in my fan series prior, and that was Double Dip at the second tier, and Ask the Millionaire (Which is just Ask the Expert with previous Top Prize Winners instead of generic "Experts") at the third tier.
It all grew more and more complex until it got to where it got now, but for the longest time, I had this list of lifelines, and there would be separate spinners determining the place of each of them (If luck would allow them in there in the first place), so it would have been possible for a contestant to have 10 lifelines during gameplay. But I ultimately changed that policy to what it is now because that would just make it too easy for the contestant to get really high up the money tree, or even win the Top Prize!
I also originally had a possibility in which the first 10 questions would be randomized and shuffled (Like how the US version did so from 2010-2015), but I wouldn't be sure if I wanted to add that in because this shuffle format sounds too drastic of a change from how "Who Wants to be a Millionaire" was originally envisioned to be. Part of me feels glad when they brought the classic format back when Chris Harrison became host in 2015!
As I was thinking about this luck format, I was also thinking about everyone in the entire audience being Fastest Finger contestants. I'm now making that optional because having that would make one of the lifelines in the upcoming list unnecessary and would remove it from possibility.
As for the lifelines, here is the list of lifelines I have thought up of, and if you have suggestions on what to add or remove, let me know.
Finally, this post only shows a concept as I am not good at making fan games at all. The closest I got was making basic PowerPoint files for school projects following a strict gameplay style, having super basic graphics (square buttons everywhere!), and for one set of questions, it has hundreds of slides. There would be one slide for the question, one slide for each of the four "Final Answer" possibilities per question, and one lifeline for each of the outcomes of those possibilities. It was a huge mess.Anyway, if any of you want to teach me how to properly make a Millionaire Fan game, let me know (as long as it follows forum rules, of course).
I started learning about the formats and lifelines of Millionaire in other countries and got really interested in experimenting with combining them in my fan videos. Before I get to how it all started, I'll just get to the generalization of what this format will be like.
In this format, contestants go through this luck-based trial either through spinners or fortune tellers or whatever, and that would determine how their game would be played. Here is what they will determine, with parenthetical notes detailing what each possibility is inspired by.
- Removal of the 11th question worth 64,000 (Inspired by the 14-question format in current US Millionaire)
- Removal of the first few questions, either 1 or 4 of them (Partly inspired by countries that use the 12-question format, and the 11-question format used by Australia during its first year)
- Addition of a 16th question worth 2-10 times the regular top prize (Inspired by the 16-question format Australia used in 2007)
- Addition of a clock either during the full run, or during the first few tiers (Inspired by the clock format in certain countries, and the "first few tiers" part is inspired by how the UK did its clock format)
- One or both safe havens may be removed (Inspired by the Risk formats of certain countries), or there would be a safe haven every three questions, or the safe havens worked to be that the winnings would be halved if the contestant gets the following question wrong (I actually don't remember which countries inspire me to make that), or you get one or both safe havens and you get to decide where to place them (Inspired by Russia's Risk format).
- Two possible choices during the full run or the last few tiers (Inspired by Japanese Super Millionaire)
- Three or Four lifelines at start (I can't remember which country offered four lifelines at the start)
- Extra lifeline starting at the second tier (Inspired by the US's clock format when Ask the Expert was awarded at the second tier)
- Extra lifeline or two starting at the third tier (Inspired by the UK's clock format when Switch the Question was awarded at the third second tier, and US's Super Millionaire when Three Wise Men and Double Dip were awarded at the third tier)
- Once all lifeline places have been decided, luck or choice would decide which lifelines to put in those slots, and yes, I am including every lifeline I could think of in this possible list. That list will come later.
- Full Multiplier or Top Prize Multiplier by 2-10 (Inspired by special game modes in Deal or No Deal for Wii which allowed for "Higher Top Prize" or "Double Dollar Values"). For example, if you get a x4 multiplier, all values in your money tree will be multiplied by four; A question normally for $100 you'd play for $400.
It all started when I was beginning to make a fan episode with only a few of these possibilities, including 15-question or 12-question, the Higher Top Prize and Multiplier would not be for 6-9, and the possible removal of one or two of the lifelines I was offering in my fan series prior, and that was Double Dip at the second tier, and Ask the Millionaire (Which is just Ask the Expert with previous Top Prize Winners instead of generic "Experts") at the third tier.
It all grew more and more complex until it got to where it got now, but for the longest time, I had this list of lifelines, and there would be separate spinners determining the place of each of them (If luck would allow them in there in the first place), so it would have been possible for a contestant to have 10 lifelines during gameplay. But I ultimately changed that policy to what it is now because that would just make it too easy for the contestant to get really high up the money tree, or even win the Top Prize!
I also originally had a possibility in which the first 10 questions would be randomized and shuffled (Like how the US version did so from 2010-2015), but I wouldn't be sure if I wanted to add that in because this shuffle format sounds too drastic of a change from how "Who Wants to be a Millionaire" was originally envisioned to be. Part of me feels glad when they brought the classic format back when Chris Harrison became host in 2015!
As I was thinking about this luck format, I was also thinking about everyone in the entire audience being Fastest Finger contestants. I'm now making that optional because having that would make one of the lifelines in the upcoming list unnecessary and would remove it from possibility.
As for the lifelines, here is the list of lifelines I have thought up of, and if you have suggestions on what to add or remove, let me know.
- 50:50
- Phone a Friend
- Ask the Audience
- Switch the Question
- Jump the Question (Adding this to Classic Millionaire because of wolfman12395's take on using the lifeline in Classic Millionaire)
- Ask One of the Audience
- Ask Two of the Audience (partly inspired by how Norway did it)
- Ask Three of the Audience
- Ask One Expert
- Ask Two Experts (Inspired by Norway's lifeline)
- Ask Three Experts (Three Wise Men without the time limit. In fact, the only reason there would be a time limit on Ask the Expert would be if the producers are on a real time crunch)
- Double Dip
- Freebie (Inspired by wolfman12395's early episodes; it basically takes away only one wrong answer.)
- Plus One (Only in cases where the audience is not a giant group of contestants. In fact, I only see this as a hybrid of Phone a Friend and Ask One of the Audience)
- Wild Card (Inspired by wolfman12395 and partly by one of India's runs, basically it lets the contestant to use any previously used lifeline. Originally, I was thinking about having them be able to use any lifeline IN GENERAL, but then I thought about not doing that because I wouldn't want a contestant to use Ask One of the Audience if they never even originally had that lifeline to begin with!
- Hint (Inspired by supermillionaire, basically it gives the contestant a clue about the correct answer.)
Finally, this post only shows a concept as I am not good at making fan games at all. The closest I got was making basic PowerPoint files for school projects following a strict gameplay style, having super basic graphics (square buttons everywhere!), and for one set of questions, it has hundreds of slides. There would be one slide for the question, one slide for each of the four "Final Answer" possibilities per question, and one lifeline for each of the outcomes of those possibilities. It was a huge mess.