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Post by utamate on Jan 1, 2019 16:06:41 GMT -5
Sometimes I come up with random ideas for game shows. Some are new ideas I've come up with, while others are my own spin on other game shows/ideas. In my introduction page, for example, I gave my idea for how to turn the movie Circle into a game show.
Also, anything I come up with in this thread, feel free to tell me your ideas or even if I've accidentally made something that already exists.
One thought I've had when it comes to turning a video game into a game show is a game called Move or Die. A fast paced party game where up to four players can face off in quick 20 something second games with one consistent rule. If you don't move, you die. Each player has a health bar that drains quickly when they stop moving or drains slowly if they're not moving enough. It would take about three seconds of staying still to suddenly explode.
Game Idea - Move or Die
So, how to turn this into a game show? The main challenge would be the Move or Die mechanic. Other than that, it's rather simple. For that mechanic, my thought is this. All four players wear a suit with some sort of pedometer or something that can sense that they're moving. We need something to grab their attention as well if they end up getting taken out due to not moving around enough. For some reason, the first thing that popped into my head is light fireworks coming out of the suit, but I'm pretty sure fireworks that won't cause damage on someone don't exist. The best idea I can come up with is that their suits have a bunch of bright lights on them. White if they're in the game. Flashing red if they've been taken out. I'd like some help on that, so give your ideas if you can come up with some.
I'm thinking each game would get played five times since they're relatively short. It probably would get a bit too jarring for viewers if the challenge changes every 30 seconds. So, I'm thinking five runs per game. In each game, winner gets $2,500, 2nd gets $1,000, 3rd gets $500, last gets nothing.
Here are some examples of games in Move or Die that could be done.
Bomb Tag - A player is randomly selected. The lights on their suit start flashing. If they can come in contact with another player, the person they tagged would start flashing instead. After about 5 - 15 seconds. Whoever was last tagged will be eliminated from the game, and the process repeats another two times, leaving one player left standing. The game would get cut short there is suddenly one player left standing due to the Move or Die rule.
Speed Run - A quick obstacle course that the players have 30 seconds to complete. Players get placed based on how far they can get before falling off the course or time expiring.
Sugar Rush - There are a bunch of random podiums in the play field. On one random podium, pieces of candy will appear, enough for all but one. Players can only grab one piece of candy. The player who gets left out is eliminated from the game. Process continues, again, being cut short if the Move or Die rule ends up with one player left.
I'm thinking overall for 20 runs of games to be done. Either four games with five runs each. Five games with four runs each. Anything that multiplies to 20 runs. After all 20 runs have been played, the player with the most money gets to take it home, only the winner gets the spoils. With 20 runs, this allows for a top prize of $50,000 if the player comes up to first place every single time. That's unlikely, but the idea of $50,000 would probably be good for marketing as well.
I do feel like this could be heavily worked on as well. As I've said about 439 times now, tell me your ideas, we could see if this can be made better.
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Post by utamate on Jan 4, 2019 0:40:02 GMT -5
I've had an interest of taking flopped game shows and seeing what I would do to try to make them better. Of course, I'm not a professional reviewer, I'm not good and telling what most people like/don't like. One show that caught my eye is Show Me The Money. It was an ABC show meant to rival Deal or No Deal in 2006, but hit the ground hard.
Disclaimer - After finding the show, I found a review by Game Show Garbage on it. I used that to help me out here.
Show Me The Money - The Original
There are 13 dancers, each with a scroll. The scrolls have the following results.
$20,000
$40,000
$60,000
$80,000
$100,000
$120,000
$140,000
$160,000
$180,000
$200,000
$220,000
$250,000
KILLER CARD
The player is shown part of a question and three letter choices, A, B, or C. Behind each one is a part of a question that fits with the shown part. The player chooses one and can either answer it or pass. If they pass, the question is thrown out, cannot be returned to, and they must choose from the remaining letter choices. They cannot pass all three, after two of them have been passed, they must answer the remaining question.
After locking in their answer. The player chooses a dancer. They reveal their scroll to see how much money the question is worth. The player gains the money if they're right. Lose it if they're wrong, and they can go into negatives.
If the scroll has the Killer Card, there are two possibilities. If they were right, the card is thrown out the game, never to be seen again. If they were wrong, they enter Sudden Death. They would be given one question with no passes. If they're right, the Killer Card is thrown out and they continue. If they're wrong, the game is over and they win nothing.
The game naturally ends on their sixth correct answer or their sixth incorrect answer. If they have any money at that point, that's what they leave with.
The Problems
The show starts with a "Million Dollar Dance" that feel rather uncomfortable to me and lasts way too long.
Even if the show was good, the game was far too easy to walk away with hundreds of thousands, which would've killed the budget the show had.
The game was a clear rip of Deal or No Deal. Pick a lady, hope for the best.
The host, William Shatner, clearly didn't want to be there. Don't even get me started on his opening comments... "Cashtastic"... From now on, if I'm watching a game show and I hear someone say that word, I'm out. This wasn't really his fault. I'm confident that I'd do badly if I was hosting a show I didn't want to do either.
The Killer Card didn't feel like an actual threat. There was one in a mix of thirteen choices. Even if you got it, there were multiple safeties to keep you from getting eliminated. It felt like a lot had to go wrong for you to actually get sent packing.
The ladies with the scrolls are shown to have no personality and look like props rather than part of the actual game.
My Version
Let's change the 13 ladies to 12 for this. I plan to drop the prize money drastically, so let's make the game shorter. For the cash values, let's do this.
X X X $500
$1,000
$2,500 $5,000 $7,500 $10,000 $15,000 $25,000 $100,000
The style of all of the questions are not bad, so I'll leave that alone. Three questions, all starting the same way, two passes, choose a dancer.
Speaking of the dancers, to avoid looking like Deal or No Deal, let's dump that entirely. Deal or No Deal is such a big show that even having models would get people to call us a clone, so let's just not take the chance.
The scrolls are okay, we could really hide them behind anything. Cards, coins, a screen, anything. We could either have one model who was actually a part of the game and handle opening the items, or the player could take the job themselves.
If the answer is correct, they gain the money. Here's where I change it, because, missing a question at $100,000 would basically kill the game. We'll do this Minute to Win It style. The player has three lives. If they hit an X or answer incorrect, a life is lost. Lose all three, and that's the game, thanks for watching. However, incorrect answers do not take money out of the players bank.
To walk away with their winnings, the player must give 4 correct answers. Afterwards, they would be allowed a chance to walk away after every round. The highest possible winnings with 4 questions is $150,000. However, they could also have as little as $9,000, so we'll give them a chance to earn more if they wish. Adding a press your luck element to the game should probably help make the game more filled up, even if by just a bit.
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Post by utamate on Jun 17, 2019 3:45:48 GMT -5
Well... It's been quite a while since I showed up to this website. I got reminded of this place after learning of Millionaire's Cancellation. (That show is literally older than I am. Sad to see it go, but not surprised.) I do believe that a new game post is "new" enough for me to be able to post on this thread even though it is now a dead thread. If it's not, 1. This is embarrassing. 2. I'm sorry. Over the course of the past few months, I've been playing a game called Tabletop Simulator. I have been able to play hundreds of dollars worth of board games online with friends and with anyone around the world. I've learned and taught many board games with many people that before that day, was simply a stranger. I find it quite amazing. I do want to state that this is NOT a game of my own creation. This is simply one of my favorite game show like games that have come out of Tabletop that I have hosted and taught people in the past as well. It comes from Steam user Jordan. steamcommunity.com/sharedfiles/filedetails/?id=522185026Presenting... Grandstand or as I normally refer it as... Grand$tandOriginal GameGrand$tand is played as follows. The game begins with eight players or however many you have with you if you don't have eight. Choose a starting player and give them a question. No lifelines, no possible answers, a basic trivia question. If they get it right, $1,000 is added to the pot, and play continues from the next player. If they get it wrong, they are given a danger card, and that same question goes to the next player. If they also miss, they also get a danger card.
If everyone misses the same question, it's thrown out along with all the danger cards. However, if a question is answered correctly while any players has a danger card, the player who answered correctly must eliminate one player who has a danger card. The rest get rid of theirs. The last one standing takes the pot.
Utamate's Adaptation I feel like this is a game that works pretty well and is entertaining to be a part of. However, this sounds like it's a bore to watch. Mainly due to the fact that it is the same thing over and over again for the course of the entire game. I can't say that I know for sure that it's a bad thing, I've liked some game shows that are a mess of a game. However, this sounds like something that I personally would fall asleep on.
First things first. We need a firm number of players. Eight sounds good to me, so let's go with it. The basic rules of the game are good as well, nothing we need to change there. $1,000 to the pot for correct answers, and we'll use a red spotlight or something like that to signify the danger card. One thing that interests me is this. The idea of someone running away with part of the pot mid game. Let's do it like this...
Instead of one large pot, each player has their own pot. When a player eliminates an opponent, the player also steals their pot, adding the cash in it to their own pot. Once they have done it, they can either continue the game as normal or attempt to escape the game. Escaping would work as follows... The player must answer three questions in a row correctly, gaining no extra cash for correct answers. Succeeding in this will allow them to leave the game with the money they've obtained up to that point.
If they miss a question, they end up in danger and it will be thrown to the other players. However, only the escaping player can be in danger while attempting to escape, anyone else who misses is simply skipped. If anyone gets that question right, the escaping player is eliminated and their cash is lost to the player who got it right. That player may then also try to escape if they so choose. If the escaping player misses a question and so do all of their opponents, it will be treated as a correct answer by the escaping player, getting them closer to getting away with the cash.
To give an incentive to stay in the game until the end, there could be either an offer to stay in the game, or a prize for the last one standing. My two main ideas are this. 1. When a player is eliminated, the person who eliminated them may either attempt to escape the game or can continue and take an extra $5,000. 2. The last one standing could gets their pot doubled.
To give a game play example, let's go with both of these ideas.
Gameplay Let's start mid game. We currently have five players in the game at this point, three have already been eliminated. Daniel - $3,000 Therese - $5,000 Elizabeth - $3,000 Jake - $6,000 Alyssa - $6,000
The questions come out and people get them right at first. A perfect cycle goes through, everyone gets one right. The next cycle proved more difficult, however. Daniel got his question right, going up to $5,000. Therese gets another correct, up to $7,000. Elizabeth misses her question, putting her in danger. Jake gets the same question that Elizabeth got, but he doesn't know the answer either. Alyssa knows the answer and gains another thousand into her pot, sending her to $8,000. Elizabeth and Jake are both in danger. Alyssa may eliminate one of them and steal their cash. She chooses to send Jake packing since he has the most money. Jake goes home with nothing and Alyssa is up to $14,000.
Now, Alyssa can choose to either go up to $19,000 to stay or attempt to escape with $14,000. She chooses to escape and is given a question. She gets the first one right. Second question comes out correctly. She misses the third question, unfortunately and Daniel makes quick work of her, answering correctly, sending her home with nothing and stealing her $14,000. Now the standings are... Daniel - $19,000 Therese - $7,000 Elizabeth - $3,000
Daniel chooses to attempt to escape with $19,000 after sending Alyssa home. He gets the first one wrong, but neither Therese or Elizabeth know it, so it is counted as a correct answer. He gets the next two questions right as well, giving a total of three. Daniel leaves the game and takes his $19,000 with him.
Therese and Elizabeth continue to fight over the cash that they have, building up more as well as they gain more correct answers. Eventually, it looks something like this. Therese - $13,000 Elizabeth - $9,000
Elizabeth misses a question and Therese doesn't know it either. This would throw the game back to Elizabeth again, and she gets the question right, bumping her to $10,000. Therese misses the question she gets, and Elizabeth guesses correctly, stealing Therese's money and winning Grand$tand. Her $23,000 would be doubled to $46,000 and Therese leaves empty handed.
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