Post by Randydorney on Mar 3, 2010 2:23:05 GMT -5
Yes you heard me right, Who Wants To Be A Millionaire Play It!
The Millionaire Play It! attraction simulation is the first simulation which is not based upon a "moving visitors" experience. This sim let you control the Millionaire Play It! show and work and think like a show producer. MPI is also the first project which was co-oped by Randy Reighard (me- also known as 'Reighard' on Themagical site), who joined the Simulation Development Team (SDT) in July 2007. Because of the expanding team, we were able to lauch this simulation faster then the other 4 original simulations. MPI has a lot of special effect, and has for the first time in a themagical simulation, a "Fast Pass" entrance, so the process of filling the show speeds up a little.
Simulation project name: TMS005
Attraction name: Millionaire Play It!
Resort: Hollywood Studios, Walt Disney World
Current sim status: active, build 1.0.8 fullscreen edition
Attraction characteristic
The attraction's theater was an exact replica of the television show. Sessions of the game ran several times a day; each session was 25 minutes long (but did not wait until the current contestant vacated the hot seat to stop) and seated 647 park guests.
The Disney park version of the game differed from the television version in several ways:
Contestants competed for points, not dollars. A contestant won a Disney collector's pin for each point level he passed (minus any down to the previous milestone if he got a question wrong). At 1,000 points, a contestant won a 1,000 point baseball cap. At 32,000 points, he won a 32,000 point polo shirt, and a 1,000 point hat. At one million points, he won a Disney Cruise Line vacation for four, a leather jacket, a gold medallion, and the 32,000 shirt and 1,000 hat. (During the first run of the television show, the million-point prize was a trip for two to a taping of the show in New York and leather jacket. Later of the few years remaining of MPI attraction was a four night cruise for four on the Disney Cruise Line and a leather jacket.)
Every audience member had his own A/B/C/D keypad. The ten contestant row seats were not special in any way (other than a video display of the camera work). Staffers outside the studio would quiz the waiting queue of audience members before they entered the studio -- correct answers would win the waiting audience members one of the ten seats.
To begin a session, a fastest finger question was asked. The audience member who got the correct answer in the shortest time got the hot seat.
The hot seat contestant had only fifteen seconds to answer each of the first five questions (100-1,000 points), thirty seconds per question for the next five questions (2,000-32,000 points), forty-five seconds for the next four questions (50,000-500,000 points), and fifty-five seconds for the final million-point question. (In the primetime version of the show, there is no time limit, because the pressure is tougher due to the fact that you're actually winning money, which was not the case at the Play It! attraction. There is an almost exactly similar time limit in Season 7 of the syndicated version, however. The only difference in syndicated season 7 is that, for the 15th question, the player gets 45 seconds plus all accumulated time from the other questions to try to win one million dollars.)
Each audience member could answer a question on his keypad at the same time as the hot seat contestant did. Contestants won points by pressing the correct button quickly; at the 1,000 and 32,000-point levels the game was paused briefly to show the top ten scores. If the hot seat contestant got a question wrong or decided to walk away, instead of additional fastest finger questions, the top scorer in the audience took his place, as long as there was time remaining. (Usually, only two full games were played.) The player with the highest score on the last game only won congratulations from the host, if that.
The three lifelines were 50:50, Ask The Audience, or Phone A Complete Stranger. Ask The Audience is immediate; the audience's answers can be instantly polled, because the audience already had a chance to enter their answers. Phone A Complete Stranger connected the contestant to a Cast Member outside the theater who found a guest to help. (Of course, often, the guest could be either an adult or a young child, with predictable results.)
Questions based on Disney parks and films often appeared at any point during the game. Usually, because the Fastest Finger First could be won by a younger audience member randomly selecting the correct one of the 24 possible orders and inputting it in a ridiculously small amount of time, the first five questions were usually easy enough that anyone in the audience could answer them correctly.
Yes, there's are a few inaccuratices of the attraction based on limited source of the attraction online and bugs still present in the game. There's some limitations in Adobe Flash coding where we tried to re-create online as if was in the real life attraction which is now distinct.
You can play it here: www.themagical.nl/index.php?option=com_content&view=article&id=49&Itemid=135