Post by leimeisei on Aug 8, 2010 11:23:02 GMT -5
Alright guys, here's how you get this game to compile. I'm doing it under Visual Studio 2010 Professional, but at the end I'll tell you the difference between this version and past versions like 2008.
Step 1: Download Libraries
You need to have the following libraries downloaded and unzipped somewhere easy to remember:
FMOD (its an old version that's no longer officially distributed and is thus hard to find) - lassauge.free.fr/qemu/release/fmodapi375win.zip
OpenGL Utility Toolkit -
www.xmission.com/~nate/glut/glut-3.7.6-bin.zip
Once you got both of those unzipped somewhere, you're going to need to add an include path to Visual Studio.
Do this by going to Project > Super Millionaire Regis properties... **SEE BOTTOM OF THIS POST IF USING VS 2008 OR LESS**
Go to Configuration Properties > VC++ Directories, and Double-click "Include Directories", then add a new Include Directory as the root of your OpenGL Utility Toolkit folder (the folder containing glut.h, glut.def, etc).
After you add that, press OK as many times as you need to get out of those dialog boxes.
Now, you're going to need to copy some files to the "Super Millionaire Regis Source" folder (if that's the version of the game you're editing).
You need these files from FMOD:
fmod.dll (fmodapi375win/api/fmod.dll)
fmodvc.lib (fmodapi375win/api/lib/fmodvc.lib)
And these files from GLUT:
glut32.lib (glut-3.7.6-bin/glut32.lib)
glut32.dll (glut-3.7.6-bin/glut32.dll)
Once you have those copied, go the the root of the WWTBAM folder, and copy the entire WWTBAM Sounds folder, data folder, question.txt and ff.txt to the Super Millionaire Regis Source folder.
When you have completed all these steps, in Visual Studio, go to Debug > Start Debugging...
If the app opens, you've done it right. If you get a build error, please post it in this thread and I'll try to help.
**NOW FOR THE NOTE TO VS 2008 AND EARLIER USERS**
In VS 2008 Include Paths can be set in the Tools > Options dialog, then in the tree in that dialog going to "Projects and Solutions" > "VC++ Directories".
Again, hopefully I remembered all the steps I took... if you guys have any problems please don't hesitate to ask.
leimeisei
Step 1: Download Libraries
You need to have the following libraries downloaded and unzipped somewhere easy to remember:
FMOD (its an old version that's no longer officially distributed and is thus hard to find) - lassauge.free.fr/qemu/release/fmodapi375win.zip
OpenGL Utility Toolkit -
www.xmission.com/~nate/glut/glut-3.7.6-bin.zip
Once you got both of those unzipped somewhere, you're going to need to add an include path to Visual Studio.
Do this by going to Project > Super Millionaire Regis properties... **SEE BOTTOM OF THIS POST IF USING VS 2008 OR LESS**
Go to Configuration Properties > VC++ Directories, and Double-click "Include Directories", then add a new Include Directory as the root of your OpenGL Utility Toolkit folder (the folder containing glut.h, glut.def, etc).
After you add that, press OK as many times as you need to get out of those dialog boxes.
Now, you're going to need to copy some files to the "Super Millionaire Regis Source" folder (if that's the version of the game you're editing).
You need these files from FMOD:
fmod.dll (fmodapi375win/api/fmod.dll)
fmodvc.lib (fmodapi375win/api/lib/fmodvc.lib)
And these files from GLUT:
glut32.lib (glut-3.7.6-bin/glut32.lib)
glut32.dll (glut-3.7.6-bin/glut32.dll)
Once you have those copied, go the the root of the WWTBAM folder, and copy the entire WWTBAM Sounds folder, data folder, question.txt and ff.txt to the Super Millionaire Regis Source folder.
When you have completed all these steps, in Visual Studio, go to Debug > Start Debugging...
If the app opens, you've done it right. If you get a build error, please post it in this thread and I'll try to help.
**NOW FOR THE NOTE TO VS 2008 AND EARLIER USERS**
In VS 2008 Include Paths can be set in the Tools > Options dialog, then in the tree in that dialog going to "Projects and Solutions" > "VC++ Directories".
Again, hopefully I remembered all the steps I took... if you guys have any problems please don't hesitate to ask.
leimeisei