bl5965
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Post by bl5965 on Aug 7, 2010 2:49:54 GMT -5
This thread is about the software available here: Edited by staff.
First off, the sound quality was generally shoddy, so I've gone through and replaced nearly every single cue - however this was a quick job, so if something is missing, please let me know.
This download is here (about 143 mb - I know it is double the size of the supplied cues, but quality is much higher). Edited by staff.
However, more importantly, my second point is that this software has good potential (with its working fastest finger and host screen) if it was modified. The source code is all there, but I don't know and don't have time to learn how to use it, so is there anyone on this forum that could make improvements (e.g. new graphics and relink wrong cues etc, all of which I could supply)?
When it's done, we could post it on the protected Fan Games sub-forum (and any non-member(s) who made a sufficient contribution would get access to the forum) and have it as our "official forum game", if it was modified to such a standard.
Just an idea, what are your thoughts and opinions? BL
(P.S - we are allowed to do this right? Seeing that the source code is public).
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FrankT
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Post by FrankT on Aug 7, 2010 3:08:49 GMT -5
It's fantastic!
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millionaire94
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Post by millionaire94 on Aug 7, 2010 5:25:56 GMT -5
Thank you, BL! Greatly appreciated!
I have to say that, by taking a quick look at the source code, all that I can say is that it's been written on VC++ 2003 (anyone here an expert on this?), and that the graphics are based on points and lines (that's why, for example, the contestant's screen's graphics are more "bold").
It MIGHT be a bad idea, but what if we contacted this "zack n cody fan" guy and told him we want to rebuild his software, and to tell us what things to do? We might as well add the info boxes used on the show (the first seasons). What do you guys think?
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bl5965
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Post by bl5965 on Aug 7, 2010 6:27:56 GMT -5
Yeah, of course we will ask, it's just that I think one of the points of SourceForge is so that other people can develop software. Anyway, we'll see what others say about it.
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millionaire94
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Post by millionaire94 on Aug 7, 2010 7:44:31 GMT -5
My idea is to leave it more or less like this. Can C++ achieve this? Attachments:
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bl5965
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Post by bl5965 on Aug 7, 2010 8:14:00 GMT -5
Yes, it would look something like that, maybe with new graphics (instead of the old), and so it reflects the screen that leimeisei is doing, but whatever it is, we will need to discuss first. I tried out the host screen feature on this, and with a computer set onto 2 monitors, it worked well.
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GSK
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Post by GSK on Aug 7, 2010 9:52:37 GMT -5
He's said in the shoutbox that it's not his software.. he just gave out the link.
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bl5965
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Post by bl5965 on Aug 7, 2010 10:30:01 GMT -5
Yeah, I never really assumed whose software it was, but seeing that the source code is public, I don't know if it's crucial to get in touch with the owner anyway.
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Post by Reidb1700 on Aug 7, 2010 11:28:01 GMT -5
I was browsing through the folder, it looks like some of the things have a BMF file extension. I looked it up, and I found out that Corel Gallery and Paint Shop Pro X3. It is meant to store pictures. I'll see what I can do about looking at these files and I'll let you know. Here's more info on BMF if you need it: www.downloadatoz.com/file-extensions/bmf-file-extension.htmlBy the way, thanks for updating the cues BL, they were needed.
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FrankT
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Post by FrankT on Aug 7, 2010 11:39:27 GMT -5
I think those are the fonts used in the game.
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Post by Reidb1700 on Aug 7, 2010 11:45:47 GMT -5
They might be, I'm gonna install Corel Gallery and see what it is.
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bl5965
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Post by bl5965 on Aug 8, 2010 1:11:18 GMT -5
Any luck?
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Post by Reidb1700 on Aug 8, 2010 3:15:23 GMT -5
Nope, Corel doesn't support the file format (even though when I looked it up, the definition was a Corel file format ), I'll try one of the ones that is listed on the webpage later (I'm not on my computer with the files). It's called XnView. Also, I'll continue trying with Corel's software.
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ljouvin
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Post by ljouvin on Aug 8, 2010 6:03:50 GMT -5
There's no .BMF files, it's just a part of the files' name.
I'm also trying to see what's in the source, I saw where you could edit the sound files paths, but I don't know what could be the right software to open these. Tried Visual C++ : I had to "convert" the source and after that, some files are missing and because of that, I can't compile the source to an exe file.
Maybe I could try an older version of Visual C++, right?
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Post by leimeisei on Aug 8, 2010 10:14:57 GMT -5
In OpenGL games (or most other types of games for that matter) font glyphs are compiled into a single image (which becomes a texture basically) and the game then knows how to manipulate that texture and crop it to get the text it wants to display.
As far as the missing files, you might be missing certain libraries like ACL... you could try things like installing the Microsoft Windows Platform SDK.. I once made some changes to an open source FPS called "Sauerbraten" and I had to get a bunch of random libraries and I think I did that using the Windows Platform SDK.
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